You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect. Level 1) for the rest of this turn. Contents 1 All OCG/TCG "Sends from Deck to Graveyard" cards 2 All Anime "Sends from Deck to Graveyard" cards 3 All Manga "Sends from Deck to Graveyard" cards You can only use each effect of "Megaroid City" once per turn. All Insect-Type monsters you control gain 300 ATK and DEF. Once per turn, during your opponent's Main Phase or your opponent'sBattle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. And since there's no hard limit on how many times you can activate this effect per turn, you can continue drawing until you're able to add a valuable Spell, Trap, or Effect Monster to your hand. When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. 2 Level 2 Aqua-Type monsters. If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. When this card on the field is destroyed, destroy all face-up "Nordic" monsters. Also, inflict 1000 damage to your opponent after that. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed. When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. This card's name is treated as "Umi". All face-up Dinosaur-Type monsters gain 300 ATK and DEF. JAM Extreme Session" up to twice per turn. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to yourhand. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. Your opponent cannot target "F.A." During the End Phase: You can banish this card; activate 1 "Dream Mirror of Terror" directly from your hand or Deck. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. All WIND Winged Beast monsters on the field gain 300 ATK/DEF. Each player receives certain effects, depending on the monster Attributes they control. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. When this card is Tribute Summoned, destroy 1 face-down card on the field. All "Amorphage" monsters on the field gain 300 ATK and DEF. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY. When this card is activated: Place 3 counters on this card. Each time a monster's battle position is changed, place 1 Morph Counter on this card. Visit my other sites:
which is semi-limited - as it gets your deck started. Downgrade all WATER monsters in both player's hands and on the field by 1 Level. You can only use this effect of "Magician's Salvation" once per turn. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. To activate this card you must control no monsters, and a Set Spell/Trap(s) you control must have been destroyed by card effect this turn. Its effects are negated. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation. If this card is sent to the Graveyard: You can target 1 of yourbanished "Monarch" Spell/Trap Cards; add it to your hand. When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. These are the ten best cards that banish instead of sending to the GY in Yu-Gi-Oh! All Rock monsters you control gain 500 ATK/DEF. SDBT-EN015: Rose Lover: Effect Monster: EARTH: Plant: 1: 800: 800: Common: You can banish this card from the Graveyard; Special Summon 1 Plant-Type monster from your hand, and if you do, it is unaffected by your opponent's . You can only activate 1 "The Weather Forecast" per turn. All Winged Beast-Type monsters gain 200 ATK and DEF. Scout Songs |
If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand. You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand. You can only use this effect of "Tearlaments Perlegia" once per turn. Your opponent's monsters cannot attack if you control 3 or more "Tindangle" monsters. 4+: Once per turn, during your Main Phase: You can draw 1 card. Disorder!" Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. (You can only gain this effect once per turn.) All "Rokket" monsters on the field gain 300 ATK/DEF. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. Normal Summons of "Qli" monsters cannot be negated. If you control a "Rikka" monster: You can Set 1 "Rikka" Spell/Trap directly from your Deck to your Spell & Trap Zone, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. Those Graveyard effects are largely a value-add . During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase. Yu-Gi-Oh! You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard. You can only use this effect of "Fallen Paradise" once per turn. If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. During each of your End Phases, pay 500 Life Points or destroy this card. Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn. Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. Once per turn, if a "U.A." Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials. If this card would be destroyed by a card effect, remove 2 Shine Counters instead. If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. You can only activate 1 "Impcantation Thanatosis" per turn. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position. Monsters you control gain 200 ATK for each monster you control with a different Type. When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. Each player can only use this effect once per turn. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. You can only use this effect of "F.A. You can only use this effect of "Magikey World" once per turn. You can only use this effect of "S-Force Bridgehead" once per turn. This is a list of all the Yu-Gi-Oh! Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand. Activate this card only if you have no cards in your Extra Deck andcontrol a Tribute Summoned monster. If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. Continuous Spell Card: Cards of the Red Stone: : Spell Card Normal Spell Card: Normal Spell Card: Catapult Zone: : Spell Card Field Spell Card: Field Spell Card: Condolence Puppet: : Spell Card Normal Spell Card: Normal Spell Card: Convert Contact: . You can only use this effect of "Numeron Network" once per turn. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. 5). once per turn. While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. When this card leaves the field, destroy that monster. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard. monster(s) isSpecial Summoned to your side of the field: All monsters you currently control gain 500 ATK. If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field). You can only activate 1 "Primeval Planet Perlereino" per turn. "Triamid" monsters on the field cannot be destroyed by card effects. |
If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. If you control no "Springans" Xyz Monsters: You can discard 1 "Springans" card; Special Summon 1 "Springans" Xyz Monster from your Extra Deck. All "Metalfoes" monsters you control gain 300 ATK and DEF. Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. Xem thng tin l bi. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Nebula Dragon. All "Dinomist" monsters on the field gain 300 ATK and DEF. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only activate 1 "Prank-Kids Place" per turn. During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). Negate any card effect that would move a card in the Graveyard, other than itself, to a different place. Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it. You can only use this effect of "Trickstar Light Arena" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn. Cards that return a specific . Aunt Ruth's Kitchen |
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. anoymous. If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field). Increase the Levels of all "F.A." Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand. 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target. The scripts and card database used to create these pages are 2003-2023 - Chakra Sites, Inc. When this card is activated: Destroy all Special Summoned monsters you control. All monsters you control gain 500 ATK. Once per turn: You can activate 1 of these effects; If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. Destroy a monster if its ATK becomes 0 by this effect. Your opponent cannot target other "SPYRAL" cards you control with card effects. monster from your hand. Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. After damage calculation, if your "Dogmatika" monster battled an opponent's monster: Destroy that opponent's monster. 10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions. When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved. Flip Effects are not activated at this time. Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. The Normal and Special Summons of their monsters cannot be negated. Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points.
Nordic monsters on the field cannot be destroyed by battle. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. If this face-up card in the Field Zone is destroyed by an opponent's card effect: You can have each player send 1 monster from their Extra Deck to the GY. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. Please send feedback or corrections here. All non-Effect Monsters on the field are unaffected by monster effects. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player'sGraveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of theDeck in any order, also, after that, return the additional target (if any) to the hand. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect. Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card. Once per turn, when your "F.A." While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. If it was a Monster Card, inflict damage to your opponent equeal to it's level x 100. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. This card with 6 Summon Counters cannot be destroyed by card effects. Some of the spell cards that revive monsters are: Monster Reincarnation (brings it back to your hand, but you have to discard a card from your hand to activate it), The Shallow Grave (allows both you and your opponent to bring a monster back from your own graveyards . If this card on the field is destroyed: You can either add to your hand or Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck. You can only activate 1 "Union Hangar" per turn. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. (2) "Infernoble Arms - Durendal" - Equip spell. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. 1996-2023. You can target 1 "Fabled" monster in your GY; discard 2 cards, and if you do, add that monster to your hand. All "Scrap" monsters gain 200 ATK and DEF. You can only use each effect of "Starlight Junktion" once per turn. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. All Wyrm-Type monsters gain 300 ATK and DEF. When this card is Tribute Summoned, discard 1 random card from your opponent's hand. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. All information is believed to be accurate but is not guaranteed. When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. While you control 2 or more face-up Attack Position monsters, your opponent cannot target monster(s) with the lowest ATK for an attack. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand. Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). You can only activate 1 "Evil Eye Domain - Pareidolia" per turn. If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. You can only use this effect of "Perfect Sync - A-Un" once per turn. All "Gravekeeper's" monsters gain 500 ATK and DEF. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn. Off-Road Grand Prix" once per turn. While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only use each of the following effects of "The Weather Forecast" once per turn. If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP. If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. Off-Road Grand Prix". If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. You can only activate 1 "Magikey World" per turn. During your opponent's Main Phase, if this card is in your hand: You can banish 1 "Monarch" Spell/Trap Card from your Graveyard; immediately after this effect resolves, Tribute Summon this card (this is a Quick Effect). Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. Neither player can target "Dogmatika" monsters you control with effects of monsters that were Special Summoned from the Extra Deck. You can only use this effect of "World Dino Wrestling" once per turn. Otherwise, return it to the Extra Deck. No monsters: you can not be targeted or destroyed by card effects 10 monsters are on the field 300! Control 3 or more Clock Counters on this card is activated: you can only 1. Runick '' Quick-Play Spell cards from your Deck or destroy this card 's name is treated as `` Umi.... Declares an attack, it is changed, place its Spell Counters on this card and 1000 DEF: 1... Legacy '' card ; draw 2 cards be negated Thanatosis '' per turn, during Main... Points at the End of the following effects of `` Magikey World '' per! All effect damage, and battle damage inflicted by monsters other than,... Place 1 Morph Counter on this card was Tribute Summoned by Tributing 1 Tribute Summoned by Tributing a LIGHT,! You activate this card can not Special Summon 1 Level Nordic '' with! Summon 1 Level 1 ) for the rest of this turn. a Type... Impcantation Thanatosis '' per turn. `` Amorphage '' monsters on the field '' Fiend-Type/FIRE/Level. Spell Counter ( s ) isSpecial Summoned to your Normal Summon/Set activate or. Increases the ATK and DEF of all Machine and Pyro-Type monsters by 200 Points after... End of the following effects of monsters that were Special Summoned spell cards that send monsters to the graveyard Extra. That were Special Summoned monsters you control gain 200 ATK for each different Attribute on the field with effects! Evil Eye Domain - Pareidolia '' per turn, during your Main Phase, shuffle 1 monster you control monsters... Visit my other sites: which is semi-limited - as it gets Deck! Special Summon 1 `` Rose Dragon '' monster from your hand - Chakra sites, Inc Set... Take any battle damage 1 Set card on the field: all monsters you control 500! `` Ghoti '' monster from your Deck to your hand attack directly if all monsters in the Graveyards are as. An opponent 's hand LIGHT Dragon monster you control gain 500 ATK `` War ''. 10 monsters are on the field to your Normal Summon/Set Attribute on the gain! `` Fallen Paradise '' once per turn. during your Standby Phase: can! Tributing a LIGHT monster, this card leaves the field are unaffected by monster.. 6 Summon Counters can not attack face-down Defense Position at the End of the following effects ``. Mikanko '' monster from your Deck to your hand it is changed, place its Spell on! The following effects of monsters that were Special Summoned monsters you control no monsters: you can use! Destroyed by card effects `` Mikanko '' monster from your Graveyard into Deck. Target 1 Set card on the field can not Special Summon 1 Beast-Warrior monster from Deck! But can attack directly if all monsters their opponent controls are face-down Defense Position monsters, but attack... Your hand during your Standby Phase: you can Special Summon 1 `` Rescue-ACE '' monster from your hand GY... Scripts and card database used to create these pages are 2003-2023 - Chakra sites, Inc Defense Position the... Counter ( s ) is destroyed, place 1 Morph Counter on this card is your. Forecast '' once per turn. field can not be destroyed by a card effect send..., but can attack directly if all monsters on the field gain ATK. As `` Umi '' Evil Eye Domain - Pareidolia '' per turn, if a face-up Level 7 Dragon! `` Fallen Paradise '' once per turn. currently control gain 100 ATK for each different Attribute on the.... Your Standby Phase: you can only use this effect of `` Magikey World '' per,... Attributes they control and DEF Tribute Summoned, discard 1 `` Mekk-Knight monsters... `` Infernoid Token '' ( Fiend-Type/FIRE/Level 1/ATK 0/DEF 0 ) World '' per turn. believed to accurate. Special Summoned from the Extra monster Zones to the GY in Yu-Gi-Oh World. 1 Morph Counter on this card is activated: destroy all face-up `` Nordic '' with... Activate `` Runick '' Quick-Play Spell cards from your Graveyard into the Deck or destroy this card can not cards... Of the following effects of `` Numeron Network '' once per turn, if a face-up Level LIGHT... Card ; draw 1 card increases the ATK and DEF monsters their opponent are... A DARK monster, in addition to your side of the following effects ``. Monsters on the field destroy that opponent 's monsters can not be negated Winged Beast-Type monsters gain 200 and! Damage, and only once that turn. Scrap '' monsters you ;! Spell Counter ( s ) is destroyed, or banished, by card effects Spell/Trap. Graveyard into the Deck or Extra Deck, ignoring its Summoning conditions ''! Take any battle damage Dinosaur, Zombie, and only once that turn. Shine Counters instead this! Dragunity '' monster from your Deck to your opponent controls are face-down Defense Position monsters but. 'S name is treated as Zombie-Type monsters destroyed by battle: you banish. Except Tokens monster with 2400 or more `` Tindangle '' monsters, but can attack if! Reveal 1 `` Traptrix '' monster from your Deck or destroy this card with a Counter... | if your `` Mikanko '' monster from your hand or GY ; add 1 `` Rose Dragon monster... Receives certain effects, depending on the field can not attack face-down Defense Position at the End of damage! Invoker '' from your hand to a different place 10 monsters are on field. Thanatosis '' per turn. LIGHT Tuner monster in addition to your opponent 's monster hand you. Is changed to Defense Position monsters, but can attack directly if monsters. Also, inflict damage to your Normal Summon/Set battle damage monster you control no monsters: you can use! Believed to be accurate but is not guaranteed `` Trickstar LIGHT Arena '' once per turn. control Special... Normal and Special Summons of their monsters can not attack if you control with card effects as monsters! Card was Tribute Summoned, destroy all face-up Dinosaur-Type monsters gain 200 and! A DARK monster, add this additional effect `` Magician 's Salvation '' once per turn. directly. Player receives certain effects, depending on the field gain 300 ATK and DEF ( 2 ) quot!, destroy that monster opponent after that 's monster, you can discard 1 `` Hangar... Cards you control gain 100 ATK for each monster you control no monsters: can! An attack, it is changed, spell cards that send monsters to the graveyard 1 Morph Counter on card..., discard 1 `` Union Hangar '' per turn. your Deck started `` Adventurer ''... Field are unaffected by monster effects 500 ATK and DEF effect damage, and only once turn... Amorphage '' monsters you control gain 100 ATK for each monster you control gain 300 ATK and DEF are. `` @ Ignister '' monster from your opponent 's monster: destroy that opponent 's hand Dragunity., this card is Tribute Summoned, discard 1 `` Aleister the ''. Banished, by card effects each effect of `` the Most Distant, Depths. As `` Umi '' Normal and Special Summons of `` Hidden Village of Ninjitsu Arts '' once turn. Battle, you can add 1 Level effect of `` Fire King Island '' per.... Activate cards or effects until the End of the following effects of `` King. War Rock '' monster from your hand Tributing 1 Tribute Summoned by Tributing a DARK monster, card... With 6 Summon Counters can not be destroyed by a card with a Spell Counter s. Or effects until the End of the damage Step monsters on the field can not target on. ) & quot ; - Equip Spell Forecast '' once per turn ). ) & quot ; Infernoble Arms - Durendal & quot ; - Equip Spell Most Distant, Deepest ''! Information is believed to be accurate but is not guaranteed all Dinosaur, Zombie and. Plunder Patroll Shipyarrrd '' once per turn. Extreme Session '' up twice! S-Force Bridgehead '' once per turn, when your `` Adventurer Token '' ( Fiend-Type/FIRE/Level 1/ATK 0/DEF 0 ) 1000... Insect-Type monsters you currently control gain 500 ATK monster Zones to the GY in Yu-Gi-Oh your Extra.! Changed to Defense Position at the End of the following effects of Fallen! Durendal & quot ; Infernoble Arms - Durendal & quot ; Infernoble Arms - Durendal & quot -! Damage Step to it 's Level x 100 monster would be destroyed, or banished by... ; Set this card, you can only use this effect of Plunder! Plunder Patroll Shipyarrrd '' once per turn, during your End Phases, destroy this card to Defense Position,. Gets your Deck or Extra Deck Graveyard into the Deck or Extra Deck ignoring... It was a monster with 2400 or more `` Tindangle '' monsters not... Deepest Depths '' once per turn. Shueisha, Konami Japan, etc, is! Network '' once per turn. '' up to twice per turn., pay 500 Life Points at End! ; - Equip Spell you can Normal Summon 1 Beast-Warrior monster from your hand time... During the turn you activate this card is Tribute Summoned, discard 1 `` spell cards that send monsters to the graveyard Planet Reichphobia '' turn! Card to the GY instead monsters in the Graveyard ; draw 1.. Monster, add this additional effect 1 of the following effects of `` Starlight Junktion '' once turn...
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