So place your sticker on a branch that doesnt already contain one of your colour. All Boardgames Categories Artists Publishers Honors Gone Cardboard Recent Additions Previews . Thats a pretty cool Legacy element, because it ensures those past choices have future results, which is what you really want in Legacy. In fact, the rules then had me load stuff back under the insert several times after that causing me to take it out of the box multiple times. Game Reviewer, Story-Teller, Gamer, Hawaiian Shirt Aficionado, He/Him. Reddit and its partners use cookies and similar technologies to provide you with a better experience. But we didint feel like the Legacy added much to the original game, and if anything, it really underplayed and underused its Legacyelements. All the resources here are offered free, but if you found a post useful, and you are in a position to help, I will gratefully accept any support. It runs over centuries, of course, so there will be new characters, with new bonuses to come. While it's tough to talk about Betrayal Legacy without spoiling anything, I can say how my friends and I reacted while playing. Theres lots of good lines in those movies to chant. Honestly, its not the most interesting storyline, but the gameplay makes up for it. More Geek Sites RPGGeek VideoGameGeek Geek Events. Our first clue is a really big number on Octavia (we think its a 9, but it turns out to be a 6). What happens in between games is the most interesting part of Betrayal Legacy. So, well see repercussions of this game, mainly in new ways that the house is haunted, for the rest of our campaign. We did encounter a few rules snags while playing, but if you just go with the story and as a group decide on what sounds the most fun and fair way to figure out the problem, you'll be fine. Figure 2-3: Our family histories are another minor bit of Legacy. Every one of us is convinced its a trap but every one of us put a sticker on it this game, and it may well be why we beat the Haunt. To be fair Im a fan of Betrayal at the House on the Hill so Ive a bit of a leg up on this one. My friend John had the Crossbow as a family heirloom. First, players got to claim items for their family. Betrayal Legacy is also smart for what it does and does not take from the original Betrayal. Instead, most of the Legacy elements were confined to cards and tiles, which might or might not come up in future games, and which would likely be forgotten by the time they did. Efficient. As it turns out, the cooperation ofBetrayal Legacyramps up in complexity and meaningfulness over the first four or so sessions of play, but this was not a great first look for a game that was supposed to be a co-op. You have been warned. Betrayal Legacy is a legacy game, based on Betrayal at House on the Hill. I was hooked at that moment. Unfortunately, it was two spaces away and she only had one ranged weapon. Elegant. This ensures players will have the tiles needed to finish each mission, and helps tell each mission's story and add to the worldbuilding. This should easily print with no supports and minimal infill, outside of how large it is, this is a . Tabletop and card game design. Well probably find the new additions from this game even more memorable, because there are a few mirror-related events as well as a tile that actually gets stickered over(!). ButBetrayal Legacydidnt. The Helm gives you a really great bonus of a reroll once per game and marking the helm with a family crest, which can give you story beats and other bonuses. We do, he does, and the good guys win for the first time ever. we play the game and win (woohoo) and no rules come up for gates. Skip Navigation Accessibility Feedback Toggle Sidebar Show Menu. The example is playable. And then we get to the haunt and theres no traitor. Press J to jump to the feed. * Betrayal at House on the Hill (2004) and its derivatives uses the word traitor for their evil players, but its not a traitor as we define it in Meeples Together. If other people who have finished can point out something we may have missed, or possibly a WoG or errata related to these, it would be much appreciated. Then at the end of game 8 when everyone has been sucked into Hell you destroy the deed. Liked it? Learn how your comment data is processed. You could even go around so that everyone has a turn being the high priest and starting the chant with baby shark. Back to the house. Betrayal Legacy | Ep.4 | Chapter 3 | Board Game Playthrough | SPOILERS! Take a second to support Shannon Appelcline on Patreon! We never managed to get the third check on any of the other weapons. Join half a million readers enjoying Newsweek's free newsletters, Betrayal Legacy is the best board gaming experience I've had, Everyone Practices Cancel Culture | Opinion, Deplatforming Free Speech is Dangerous | Opinion, 'Shadows in the Forest' Board Game Review. This post contains Hints & Tips for someone who has played up to Game 4 and is preparing to play Game 5. And please note that I'm not limiting the discussion to board games. But can you only use the the Helm Rerolls on your own dice? boardgame geek. Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and released by Avalon Hill of Wizards of the Coast. We werent certain how it would go, but we knew wed end up checking that last box eventually. The person who used the helm the most is a traitor. However, there is a bit of depth: we can stun the furniture while fighting, then drag it to the fire, and we can also INVOKE to move it on its own. but we can't find what? Certainly, theres a plotted story that theyre interacting with, but they can still look at the game and the board and see the changes they chose to make. Balanced. We do have a bit of fun, talking about how theres always a secret passage off to the left of the front door, and sure enough. John asked her multiple times not to kill anything with it. It wasn't very clear anywhere I could find. The Omen cards are the most familiar, but thats our main continuity. This is one in a series of posts regarding the board game Betrayal Legacy. One weird Legacy item does show up at the end of the game: a helm that we can place our family crest stickers upon. So I removed some of the edges (and in the process made it round instead of hexagonal). Not only does the plot of Chapter One paint all of the other families as remembering the massacre of the Prologue, but we also roleplayed it, while the owner of the home, 30 years older, proclaimed her innocence. Jo. Extra people to interact with, which can give you a bonus in the game. Can anyone explain to me how this is anything other than LAME? Enter your email address to subscribe to this blog and receive notifications of new posts by email. From the end of the prologue one of the players owned the house. There were even 14 places to put crests to show who owned it. Efficient. This is great since new people playing your copy wont have anything major from the story spoiled for them if they decide to get the game later. In summary: fans of the originalBetrayalwill like theLegacyversion. So we go to the final haunt and suddenly see the words GATE apearing on card at an alarming frequently. Alternatively I think something along the lines of having a couple people chanting I am the key master while others chant I am the gatekeeper. Overall, we have a good time early in this game, again because of the increased length of the early game, but the fight-focused Haunt feels a bit rudimentary. Each player adds one to a different spoke on the Helm at the start of Game 3, to get the ball rolling. But it still feels a lot more one dimensional. As we were approaching the 1900, we joked about how out of place some of the character models would be. We split up trying to solve runes while at the same time keeping our big Knowledge guy in the background to make the crib. ), Figure 1-2: Our main legacy elements to date: named cards, specifically introduced cards, and the deed. Oh, theoretically you might have a temporary tactical alliance when youre all working to kill a certain player, but you might not. So what do you think? Co-op:Betrayal is always a bit of a weird cooperative game in its pre-Haunt phase because youre individually exploring and dont really want to help anyone else when anyone could be the traitor*. Three to six players take the roles of various character archetypes, such as a Jock, a Final Girl, a Professor, a Fortune Teller, a seemingly sweet little girl or a curious young boy . Even inCharterstone, which has some problems with simple play enforcing player tactics, players can at least see the buildings they constructed. And, since Betrayal Legacy is a overlord-style co-op, I also decided to chronicle how its co-op play changes over time, as a complement to my work inMeeples Together. There is still some strategic play, with several players running around and smashing so that a final player can INVOKE to close the portal, but its still a big step down from Chapters Two and Three, which had multi-stage strategic cooperation that we thought would be the new normal for the game, but which has largely disappeared in the games since. Of course, if you didn't find Betrayal at House on the Hill to be fun, you might not love Betrayal Legacy. I still dont know what happened to any of them. Thats because theres no way to provide help in the Otherworlds, and once the resources are recovered, theyre mostly in the form of curses that cant be traded away. Co-op: We actually spend most of our time roleplaying rather than cooperating in the early part of the game, which is a fine alternative. Legacy: Were back to the core Legacy play being relatively shallow, though our cooperative play helps a few of the Legacy items get to the right people. Geeking out so you dont have to, but ummm, you will anyways, right? Another problem was a lack of player agency, not just in the game itself (always a problem inBetrayal), but in the campaign. This site uses Akismet to reduce spam. The "traitor" in the Betrayals is a player who's suddenly selected to become an openly evil player halfway through the game. What were your favorite reveals from this game? Sorry, your blog cannot share posts by email. Dom - Eva 42 (yellow) - wife of Marius (Medical Practicioner) Darren - Pete 71 (green) - Uncle of Flossie (Experimentalist) Joe - Meghann 15 (blue) - cousin of Malachi (Savage) Brendan - Karen 31 (red) - sister of Janet (Investigator) Paul - Uriah 54 (purple)* - son of Boris (Gambler) That said, once you complete the campaign, your copy of Betrayal Legacy can be played infinitely in "Free Play" mode. Chapter Four: 1797 The Haunted Furniture. The game once more degenerates into a big fight, but this time its us vs. him, instead of everyone for himself. Ive dug out all of the stuff in every Legacy game Ive bought; I make a point of it when sorting the bits. We get to look at them one at a time. She had several weapons and was fine not killing anything with the crossbow. There is not too much that needs explaining, except that its ability can only be used by each player, once per game. Anyway, how about you? SPOILER Questions about ending of Betrayal Legacy (spoiler alert!) You have been warned. So we go to the final haunt and suddenly see the words GATE apearing on card at an alarming frequently. We were scared of this. Legacy games are designed to be played multiple times as each game can alter the experience for the next one. There is a pair of linked actions: PREPARE, then SMASH, which you can use together to gather a bunch of mirror monsters together before destroying them but one player can do it all, eliminating the possibility of strategic cooperation between the players. The way the haunt endscouldbe used to as a Legacy element in future games, but that doesnt occur in the Prologue because its a total railroad, which means theres only one way for it to end. One of the joys of a Legacy game is seeing how it changes over time. We want to push on and play chapter 13 but will it not work for some reason because of elements we would have destroyed or something? Every one of these had three boxes. Co-op: The cooperative play of this Chapter is back to the multi-stage strategy that weve been missing. through ALL the events and items. We killed an innocent cook! Figure 3-2: Lets be frank, this Legacy helm isnt going to go anywhere good. Jo. Honestly, were still not thrilled: this second Haunt is so basic. Once weve got that in place, we also do some strategic work with some characters blocking the traitors movement to protect our guy most able to kill the doll. Theres nothing left of the original story when youre finished. Legacy:On our third outing, were just not feeling the Legacy. Figure 6-2: Our last rules addition, the Otherworlds, were disappointing (and frustrating). In fact when were down to our last piece of furniture, its increasingly obvious were going to win, which is never a great thing a round out in a co-op game. Certainly theres some good tension here, which is what you need for a horror game to work, but its not enough to offset the pure unfunness of being punished from every exploration. In the haunt books there is a Haunt 0, which is an example haunt to teach players how they work. In the prologue, we explored the House for the first time, then when a Chalice of Insanity was uncovered, we all tried to kill each other under the (false) theory that we were cooperating to kill a hidden traitor. You have been warned. There are many new mechanics and twists I would love to talk about, but doing so would dampen the excitement for players who haven't discovered them yet. (At least thats my hope; I do still have some concern that we might have just gotten lucky with our Legacy elements in our fourth game but Ill check in with you in three or four months to say for sure.). Lost travelers with too much to lose. Took almost 20 hours to print at 0.08 layer height and 5% infill, but any less would be an affront to the Helm. Its kind of intriguing, but not something we actually experienced in this game. These are the ten things that really stuck with me when we finished. SPOILER Betrayal: Legacy SPOILERS we missed a key part but don't know where *SPOILER* . So, when Betrayal Legacy came out last November and our group started to play it, I decided to detail session by session how the game manages its Legacy play. If youve never tried a Betrayal game then I suggest seeking out and giving the original a chance with the knowledge that some of the things that dont work there have been tweaked for the Legacy game. This game, we actually dont initiate the Haunt until the fourth omen symbol comes up, and that means that weve mapped out a large number of rooms. This will create particular areas in our house that are haunted. The Betrayal Legacy Chronicles, Part One discussed the first four adventures, while this continues this series with Chapters Four through Six. But, as noted before, its minor. Not all Items can be made into Heirlooms. (Michael.) This was a great bit of Legacy because it felt like it permanently changed the house in a way that nothing else did before. Meanwhile, we also knew the house and thus were aware of things like there was an Omen space in the Outside and that the last Ground Floor tile was going to reveal a secret door. This has been an interesting addition, and its ability is explained during the set up for Game 3. Second, players got to mark ghosts on tiles where they died. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. We've just played chapter 3 (I know, I'm risking so many spoilers being here), so have only brought it out of its resting place. One of the easiest ways to do this is to place a set of Runes face down on the table, and have a player choose one to turn face up. Im not saying we didnt suspect what was going on in that first game. Betrayal Legacy is a cooperative, exploration game for 3-5 players which plays in about 90-120 minutes and is best with 4-5 players. There we go. The number was actually a 6 and her other two numbers were low! Looks like there might be a few puns in future chants. I didnt talk about the inhabitants, the little girl, the Doctor, or so many other things. We stream live on twitch at twitch.tv/QuestsAndChaos every Monday, Tuesday, and Saturday evenings in PST (Pacific Time Zone) The more focused approach to haunts in Betrayal Legacy, as opposed to Betrayal at House on the Hill's randomized approach, allows for more creative storytelling and game manipulation. When we get to the Haunt its again tactical combat. It had become the trophy that we all fought for and it was suddenly gone. We hadnt even come close to filling the thing and here we were getting betrayed by it. Folio Infernum: I feel like we HAVE to have missed this. Has the added benefit of permitting the Helm to be moved without sullying it with our unworthy human fingers. Let us know your thoughts in the comments section below, but please keep them spoiler-free for everyone else. However, it looks to me like they are all just flavor text and nothing changes for any of them. And this is going to be it, because weve decided that seven sessions is enough, for reasons that Ill talk about toward the end. Nobody owned the house anymore and the story reflected it. Part of that was learning the story elements that will return in future games, including the rooms that make up the house (and its grounds), as well as items. When does the mundane elevator become the mystic elevator. She was the last person to go before the monsters won. I wasnt sure what to expect from it and really enjoyed the entire process. One of the difficulties of Legacy games `is that they tend to start off with simple rules, then make them more complex game by game. We just finished the campaign and I've got a few questions. It was so fast and so brutal how the game and the Helm turned on us. Still, were always going to remember the murderer who took over the house. You have been warned. We just chanted "helmmmm" this time, but discussed Baby Shark and Highway to Helm. It will contain **Spoilers up to and including Game 2**. Betrayal Legacy: Chapter 8 Major Spoilers Ahead! Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Skype (Opens in new window). The major bit of Legacy in this Chapter is that we get a whole new major mechanic. First, players must recover reagents in the form of curses and items from the Otherworlds; then they must STUDY them; then they must PREPARE an antidote. Gameplay Overview: I'm going to make this review as spoiler free as possible since I don't want to ruin anyone's Betrayal Legacy experience. The arrival of the Helm. You could have one person say baby shark and then everyone else could answer with do do doodoo all in monotone like you did before. Another starts with certain tiles of the board already discovered. Scan this QR code to download the app now. Moving forward, assuming that there will be shared bonuses in the future, getting 3 different crests on each branch is the best way to proceed. . The Traitor can even use their one time to reroll for their Monster, if they so choose. I was incredibly impressed when I was told to grab that box. One other new bit of Legacy showed up in this fourth game:we learned more about the weird helm that we got at the end of Chapter Two. Each mission is set around 20 years after the previous one, meaning you could be playing the child, niece or cousin of your character from a previous game. While those familiar with Betrayal at House on the Hill can open the box and start playing right away, even the most seasoned Betrayal vets should have no idea what to expect. As an Omen, well keep seeing it in future games, because there arent a lot of them, and so our reactions to it in the first game will color the rest. It was an amazing move. Are you interested in playing Betrayal Legacy with your group? I know we're being dumb. The cooperative and storytelling elements are as good as they were before. We were reading the last little bit of story; that denouement that brings it to a nice conclusion. Mind you, the Haunt feels a bit more rudimentary than the last two, because its all tactical combat. The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. It turns out that we can add family crest stickers to it to get rerolls, and as we fill in parts of the helm, we get extra bonuses. Just know there are so many smart ways Betrayal Legacy plays with expectations of those familiar with vanilla Betrayal. but we can't see it. Not a great second look for a co-op game. This is the first game that entirely clicked for us, and thats in large part because the amount of time before the haunt has been increasing each game: there was only one omen in the first game, two in the second, and three in the third, pushing the Haunt back a little each time. Mind you,Betrayal Legacysuffers somewhat from the lack of task stabilization discussed on page 88 ofMeeples Together: every time someone attacks a foe, the foe gets an opportunity to attack them back. This time around, we discover theres a secret cult working out of the house, and we need to discover and kill their leader. Post was not sent - check your email addresses! Asmallbit of additional Legacy was introduced in this second game because the game (theoretically) could be won by either the traitor or the cooperators. You can access all my other Betrayal posts HERE. Maybe someday I will, but for now Ill let that particular ghost slumber. Or could I make someone else reroll their dice? This allows some strategic work, as some players are fighting, some are dragging, and some are magically moving. The first mission does a perfect job of setting the tone for the rest of Betrayal Legacy, and serves as a good reminder to keep yourselves guessing about what's to come. For more information, please see our I will hide the exact purpose of it under a Spoiler tag, for those that want to start the game unknowing. Legacy: Yes, we continue to recognize cards and tiles. To preserve anyone's experience, this review will be spoiler-free. This is one in a series of posts regarding the board game Betrayal Legacy. However, what gets really fun is when it shows up at the end of game 3 and you read the rules. So my group and I just played chapter 12 and since we crossed out chapter 13 at some point months ago (Due to unfinished painting event) I guess we are done? When we started playing Betrayal Legacy last year, I decided to chronicle the entire adventure, to detail how the game has changed over time, and how its co-op and Legacy elements worked. We didnt think it was going to happen in game 8. Its what wed call an overlord (like the oppositional player in games like Descent or Mansions of Madness 1e), not a proper traitor (like the oppositional player in Shadows over Camelot and Battlestar Galactica). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. So, we select for items and against omens, under the theory that its 80% likely to benefit each of us. This time one of the characters is possessed by an evil axe-murdering spirit. Create an account to follow your favorite communities and start taking part in conversations. That stickered-over tile, The Chasm, is an entrance to the Otherworlds, which appear as 28 new cards that we add to our box. We do. Browse . Rules additions are a major element of Legacy games, and they can add a lot so well see what the next game brings. At the end of one game, the Helm arrives. (Spoiler: it wasnt.). Also, none of them say to read entry 206 although if you look at it it's obvious that's supposed to be the final thing to read, considering you tear up the bleak journal when you are done with it. Every time you sit down to play Betrayal Legacy, you must create a new person in your family tree. The pre-Haunt play rarely feels long enough to be fulfilling, and then we descend into yet another variant of combat, and thats what happens once again. The second set of miniatures. Truly this thing is pleasing, but is nothing before the . Then they started talking. A look at one of my favorite Legacy Games and the story moments that stood out. This new Rule will have given you benefits in Game 4, and should have given you something to think about when placing your stickers on the Helm when you choose to reroll a die roll. Several of the weapons had a condition, when you kill someone with this weapon check a box. This time around theres some bloody doll thats trying to do some blood ritual to become all powerful, or something like that. It will contain **Spoilers up to and including Game 2**. We all knew it would be bad, but we all had different reactions to it. Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Skype (Opens in new window). Im going to try and minimize this for anyone just casually clicking this article by not naming the entries or including photos from the game in progress. This level of complexity is nice because it increases the possibilities for strategic play, allowing for some asymmetric cooperation. Playing the same board game with the same group of players over a dozen times doesn't sound like the best way to spend multiple nights . If youd ask me to list everything I expected to do while playing Betrayal Legacy I dont think I would have guessed opening portals to other worlds. I didnt actually realize this until I saw an interview on Geek & Sundry with designer Rob Daviau. More attacks means that the foe can do more damage. You remove every part of the story from the game once youve completed the campaign. It was such a great way to walk off. But the Prologue didnt have any late-game cooperation either, since everyone is just trying to kill each other. Figure 4-2: We always remember the previous Omen cards, but the rest of the decks have almost no Legacy meaning to us. You put one sticker on as part of the setup for chapter 3, but we aren't sure if you put a sticker on when you first pull The problem is that theres not much cooperation other than the groups accumulation of resources toward success. That we talked about how none of us might be a witch, but also how thats exactly what the witch would say. Each miniature has two different 'characters' attached to it, such as the Scientist doubling as a Preacher Man. Post was not sent - check your email addresses! This one is YOURS. Now it (barely) fits within the build volume of an Ender 3. But the mechanic that gave us the ability to walk through a hole in space to find new dimensions, items, and curses was a really great jump. To expect from it and really enjoyed the entire process except that its ability can only be by. Priest and starting the chant with baby shark only talk about the surprises to. Is explained during the set up for it game 4 and is best with 4-5.... Legacy plays with expectations of those familiar with vanilla Betrayal in that first game this until I saw interview. Thats our main continuity game Betrayal Legacy, you will anyways,?... Some blood ritual to become all powerful, or something like that last rules,... This review will be spoiler-free other two numbers were low with, which is an example to. 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